
According to Scott Bukatman ("Zooming Out: The End of Offscreen Space"), how did the development of new visual and immersive entertainments such as the kaleidoscope, panorama, large-scale landscapes, and diorama during the nineteenth century help acclimate the body to new urban environments and transportation technologies? Why is science fiction considered a significant genre from the mid-19th century to the present? How do special effects impact human perception? What is the “end of off-screen space”? For Bukatman, what are the implications of new virtual technologies on embodied experience?